C game dev unicode free
P: n/a
* wizardyhnr:
i want to try ANSI C99's unicode fuctions. so i write a test program.
the function is simple, but i cannot compile it with dev c++ 4.9.9.2
under windows xp sp2, since the compiler always think that the
initialization of the wchar_t string is illegal. here is my function:
#include <stdio.h>
#include <stdlib.h>
#include <wchar.h>
#include <wctype.h>
#include <string.h>
int main(int argc, char *argv[])
{
wchar_t *cur_buff=L'X';
wprintf(cur_buff);
return 0;
}
in the function, the initialization of wchar_t *cur_buff is L'X', if X
is an ascii character, then all things function well. But if X is
non-ascii charater such as a Chinese character, compiler would alert
that this is a illegal byte sequence. The source file is saved as ascci
code, and the character set is gb2312. i wonder why this happens?
Don't know about C, but in C++ you'd have to put a 'const' in there,
wchar_t const* curr_buff = L'X';
--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
P: n/a
Marco Iannaccone wrote:
I'd like to start using Unicod (especially UTF-8) in my C programs, and
would like some infos on how to start.
Can you tell me some documents (possibily online) explaining Unidoce
and UTF-8, and how I can use them in my programs (writing and reading
from file, from the console, processing Unicode strings and chars
inside the program, etc..)?

C provides a concept of wide characters (arrays of wchar_t) and
multibyte characters (arrays of char where each character may take up
more than one byte). The C standard defines functions for converting
between wide and multibyte representations. The standard does not
specify what encoding these two representational forms take.
On at least one platform, depending on the current locale setting, the
wide characters built in to C represent Unicode characters, and the
multibyte characters represent the UTF-8 form.
The following program attempts to set the locale to en_AU.UTF-8, which
means Australian English in UTF-8 encoding. The language portion doesn't
matter, just the encoding does. It then takes a UTF-8 string (which
happens to contain Simplified Chinese characters), and converts it to
the wide character representation, which on my platform is equivalent to
Unicode.
#include <locale.h>
#include <stdlib.h>
#include <stdio.h>
int main(void)
{
wchar_t ucs2[5];
if(!setlocale(LC_ALL, 'en_AU.UTF-8'))
{
printf('Unable to set locale to Australian English in UTF-8n');
return 0;
}
/* The UTF-8 representation of string 'æ°´è°ƒæ*Œå¤´'
(four Chinese characters pronounced shui3 diao4 ge1 tou2) */
char *utf8 = 'xE6xB0xB4xE8xB0x83xE6xADx8CxE5xA4xB4' ;
mbstowcs(ucs2, utf8, sizeof ucs2 / sizeof *ucs2);
printf('UTF-8: ');
for(char *p = utf8; *p; p++)
printf('%02X ', (unsigned)(unsigned char)*p);
printf('n');
printf('Unicode: ');
for(wchar_t *p = ucs2; *p; p++)
printf('U+%04lX ', (unsigned long) *p);
printf('n');
return 0;
}
[sbiber@eagle c]$ c99 -Wall utf8ucs2.c -o utf8ucs2
[sbiber@eagle c]$ ./utf8ucs2
UTF-8: E6 B0 B4 E8 B0 83 E6 AD 8C E5 A4 B4
Unicode: U+6C34 U+8C03 U+6B4C U+5934
I'd be interested to know how widespread this technique works. Is it
portable?
--
Simon.

🎮 Video Game. A video game emoji, shown on major platforms as a console gamepad with D-pad, joysticks, and buttons. Video Game was approved as part of Unicode 6.0 in. Ok, here's my bit of help. I don't use Dev-C as my IDE, so I can't help you with IDE specific things, but the following is standard to most C/C compilers: wprintf is the printf implementation for wide characters (unicode). Free auto tune software for windows 8. When using wide characters you will use wchart in place of char for defining strings. So you might do something like this.

Dev

Game Development Software

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